Then added a rigid body the character fell through the plane i then added a mesh collider and attached the mesh for the character to the collider.
Imported asset falls through floor unity.
I created a plane in unity.
The mesh does not align correctly to the character the character fell through.
It keeps falling through the floor.
I want to make a bouncing ball effect.
I added a terrain object and gave it a texture to make my floor.
I want my imported object should behave like one created in unity3d.
But the imported fbx object as prefab falls down as game is started like object with physics component.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
This will stop objects such as obj fbx max e.
If your floor really is a single solid object the next thing i d check is that the physics loop is running at a high enough frequency that the player can t fall too far into the object before the next tick.
It doesn t work.
On the object i added a rigidbody and it already has a box collider.
Sweet then i added a rigidbody to my dude and added gravity.
If your first person character falls through the floor of your game level you may need a terrain collider.
He kept falling trough the floor.
I figure i needed to add a terrain collider and then on the trigger move the rigidbody with a vector force of up.
I imported the robot kyle asset from unity 3d.
This happens most often when you fall between the cracks on badly modeled joined terrain due to floating point rounding errors.
Model created in unity eg gameobject create object cube is not falling down in y axis.
However my object falls through the floor.
Went to the character and created colliders and imported it as a humanoid.
I have not added rigidbody to the object.